Brainstorms for various types of cards to add.

General capabilities needed to support these card ideas (we may need to pick and choose what there is time for!  Avoid anything that's going to be a rathole since there's just a couple of hours left.)

- Damage attributes: some robots and player equipment should use, and have effects related to, or varies responses to, different damage attributes.
 TYPES:
 - Physical (the default, not directly specified except if needed, eg "-1 to physical damage")
 - Fire
 - Electricity
 

##ROBOTS

GENERAL:

Robots can sometimes be themed like animals, to give a metaphor and source of inspiration.  Otherwise they can be themed on a basic word/concept.  This lets the player remember them by name.

Each robot should have some ability text, if possible.  We may need to round out the numbers with some "vanilla" robots.

CAPABILITIES TO ADD:
- Ability to modify the damage taken

- Floor-checks: some monsters will have a difference the depends on being above or below a certain floor, or in some cases use the floor number to multiply some effect.

- Flees: Bots can just leave the fight sometimes, but only at the moment they are hit, so they would basically insta-die if the "flee" condition is met on-hit.

x/y refers to attack/hp

Charge Bot: 0/5, increases attack by 1 each turn

Heal Bot: 1/2, +1hp to a random bot on the field each time it hits the player

Turtle Bot: 1/5, Foor 3+ -> -1 to any damage taken

Spark-shell Bot: 2 (electric)/3 -1 fom Physical Dmg, immune to electric dmg.  Minimum Floor = 2.

Crab Bot: 2/4, -2 from physical dmg, Minimum Floor = 3.

Scrap Bot: 1 (electric) /5, if another robot is destroyed while Stitch bot is alive, restore Stitch bot's health to full. Floor >=4 +1 electric dmg

Flame Bot: 1 (fire) / 4: immune to fire dmg; Floor >=3: +1 fire dmg

Ant Bot Drone: 2/2 Flees if hit when alone.  (TWO of this card in the deck)

Soldier Ant Bot: 3/3. Flees if hit when alone. (TWO of this card in the deck)

Fire Ant Bot: 1(fire)/3: -1 from fire dmg. Flees if hit when alone.

Ant Bot Queen: 1/5, other ant bots deal +1 dmg. Flees if hit when alone.

Shield Bot: 2/2, ignores the first hit it takes, no matter how big/small

