using UnityEngine;

public class Score : MonoBehaviour 
{

    public static int Depth;
    public static int HumansTotal;

    public static int HumansRescued;
    public static int HumansEaten;
    public static int HumansAbandoned;

    public static void ResetScoreForNewRun()
    {
        Depth = 0;
        HumansTotal = 1;   // first human doesn't come from a cryopod so we count it here
        HumansRescued = 0;
        HumansEaten = 0;
        HumansAbandoned = 0;
    }
}
