using UnityEngine;
using System.Collections;

public class Spin : MonoBehaviour {

	public float SpinSpeedDegPerSec;

	// Use this for initialization
	void Start () {
	
	}
	
	void FixedUpdate () {
		Vector3 old = transform.eulerAngles;
		transform.eulerAngles += new Vector3(0, 0, SpinSpeedDegPerSec*Time.fixedDeltaTime);
	}
}
