using UnityEngine;
using System.Collections;

public class LevelInstantiator  {

	private GameController gc;
	
	public LevelInstantiator(GameController g)
	{
		gc = g;
	}

	public void InstantiateLevel(LevelData level)
	{
				
		// ADD YOUR LEVEL INSTANTIATION CODE HERE
		// read conceptual data in level and create transforms
		// make sure to add to LevelData.Transforms for cleanup later
		
	}

}
